Sometimes when I'm bored I reach for one of the various books of programming challenges, flip to a random page and work through random problems until I've had enough. This past weekend I flipped to a random page and was greeted
Software development is like a 3d-jig saw puzzle. Small "pieces" - in the form of basic instructions - are used to construct larger pieces of increasing complexity, such as sub routines, functions, and objects. At differing lev
I've always liked the selection sort algorithm. I'm not sure why, I think it's the frank simplicity of it. Unfortunately, it is amongst the slowest of sorting algorithms, and is firmly in the realm of theoretic interest over practical use. Yet still it
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Recent Posts
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Implementing Closures in Bytecode: Heap Allocated Activation Records & Access Links
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Pascal & Bernoulli & Floyd: Triangles
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A Quick tour of MGCLex
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Compiling Regular Expressions for "The VM Approach"
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Composable Linked Digraphs: An efficient NFA Data Structure for Thompsons Construction
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Improving the Space Efficiency of Suffix Arrays
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Augmenting B+ Trees For Order Statistics
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Top-Down AST Construction of Regular Expressions with Recursive Descent
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Balanced Deletion for in-memory B+ Trees
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Building an AST from a Regular Expression Bottom-up
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